| OUR RATING:
7.3
VERY GOOD
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: Auto Assault, PC, NCSoft, NetDevil
As with most RPG's, you start by choosing a race and class. In the post-apocalyptic world, humanity as we know it has been decimated, and three races are rising from the ashes: traditional Humans (of course), Biomeks, and Mutants. Within each race are four prototypes, which have different names for each race but serve familiar roles: warrior, support, summoner, and spy. You'll choose your avatar's appearance, but you also get to customize your vehicle, with which you'll spend most of your time. You're hardly stuck with your auto's appearance, though, since you'll get the opportunity to trick it out in a variety of ways, or even purchase a brand new chassis later on. What follows is a quick tutorial that gives you a brief background on the state of the world, and then you drive off into the wild brown yonder.
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The only problem with this is that it most quests are so similar, you’ll take them without reading through the descriptions and therefore missing out on a good deal of interesting lore. Mission NPC’s often go on at length about the quest’s purpose, and their monologues are well-written and highly readable. Still, the usual goal is to drive around and shoot stuff, and so all that intricate mythology take a backseat, particularly when NPC’s themselves make nary an audio peep. Experienced role-players often complain about having too few quests and too far to go, so Auto Assault gives you a bunch of them and makes it quick to travel to your goal. The snag is that the quick pace alienates the game’s backstory and underscores the genre’s continuing struggle to broaden quest structure beyond fetch quests and go-there-kill-that assignments.
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It’s not about the driving as much as it’s about the shooting, though. Your vehicle can be equipped with a turret weapon that you aim with the mouse, front- and rear-facing guns, and a melee weapon. You fire all weapons at the same time, and a tactical arc for each weapon makes it easy to see where your bullets are directed. While Auto Assault gives you the impression that the combat is pure, real-time shooting, it’s still a series of blazing-fast turns that keep the action moving. Your enemies run the gamut of organic flora, infantry, other vehicles and more, and they’ll force you to keep moving just to keep your aim. Unlike in other MMORPG’s, you can’t remain in one place and hope to be successful, so encounters will have you driving about and blasting with glee.
The wild nature of combat owes a lot to Auto Assault’s destructible environments. Just about anything you see can be blown up: guard rails, infantry towers, lamp poles, you name it, it’ll explode in a smattering of fire and particles. And you don’t just do it for the joy of destruction, since you collect crafting materials by razing environments. The objects respawn just like MOB’s do, but the fast nature of travel and combat keeps their reappearance from ever being noticeable or awkward looking.









