| OUR RATING:
8.7
GREAT
|
TANGIBLES:
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Why you should buy it: It's a virtual smorgasbord of MK goodness for the hardcore MK fan. Plus, the co-op play is just way too much fun to miss.
Why you should rent it: If you don't like MK you may not enjoy this. Also, you may not understand all the content if you are not an MK fan. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Chris Barrett | Tags: Mortal Kombat: Shaolin Monks, Playstation 2, Midway, Paradox Development
As a pure fighting game, Mortal Kombat has always been well received. However, when the game made the shift to platforming action, disaster struck. The MK series has made the bold leap twice before with Mortal Kombat Mythologies: Sub Zero and Mortal Kombat: Special Forces, both of which were huge failures for the series. The MK team bravely took on the challenge of creating yet another action game set in the MK universe with Mortal Kombat: Shaolin Monks. With past failures staring them in the face, and series creator Ed Boon personally overseeing the project, the future indeed looked bright for this latest endeavor. However, the question still remains; is it any good? In a word, yes.
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The MK series has always been about plain-old ass kicking, and Shaolin Monks is no different. Ripping enemies in half, tearing off limbs and impaling baddies on spikes are all the norm in the MK world. You will use a variety of techniques, with obvious inspiration from today’s top brawlers, to destroy opponents in the most gruesome ways imaginable. The general fighting scheme is great, with a simple yet effective layout of quick attacks, power attacks, and launch attacks. There is also a great multi-directional attack system that makes it extremely easy to take on multiple foes at once. The bloodbath doesn’t end with just kicking and punching your way to victory; there are weapons at your disposal as well. The weapons are not nearly as practical as they could be, but using them to chop off heads and limbs at will is a blast. Even more blood can be spilt with the familiar edition of fatalities. Each character has a meaty set of fatalities, multalities, and brutalities to tear rivals limb from limb. Have a friend join in on the action in “Ko-Op” mode, and you can double-team your adversaries till the cows come home. Nothing beats hitting an opponent into the air and then air throwing him across to your pal who continues to pummel away.
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The amount of moves available early on is not spectacular, but thanks to simple experience-point based combat, the move list grows exponentially. Experience is easily earned by stringing large combos together with some fatalities thrown in for good measure. By pulling off long strings of combos your fatality meter will fill with blood, so essentially you can string together an endless combo with fatalities thrown in every few minutes, providing you have enough enemies in an area. The experience you earn is used in the pause menu to buy upgrades for your special moves. Kung Lao, for example, can upgrade his hat throw to a ricochet throw, spinning throw and even a shield throw. This upgrading of moves helps keep the special move set from getting too repetitive.
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If the camera is not pointing exactly where it needs to, it’s probably because it is giving you a great view of a familiar locale. Backgrounds are detailed to perfection and they are definitely the highlight of the graphics. Little touches, like the shadow of Santa Clause flying by the moon and the glowing eyes in the darkness of Goro’s Lair, are important graphical elements that help keep the world looking familiar. Otherwise, the graphics are average, with a few flashes of brilliance. Player and enemy models are somewhat blocky and a little generic, but when they are in motion, they look fantastic. The special moves are especially fluid and the fatalities are awesome. Overall, the graphics will not make your jaw drop, but they are adequate.
| Published by: | Midway |
| Developed by: | Paradox Development |
| Genre: | Fighting |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: September 19th, 2005 |










