| OUR RATING:
6.9
GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: Dungeons & Dragons Online: Stormreach, PC, Atari, Turbine Entertainment
When Guild Wars was released, we scratched our heads at the level 20 cap until we realized how well it worked in context by bringing players closer to successful PvP battles. In fact, reaching highest level in any MMO has its downfalls, although most games do a creditable job of giving plenty of content to its maxed out players. D&DO features all of 10 levels, although they are subdivided so you can earn some small skill reward in the interim. And until you get to the highest levels, it never feels like there's much reward for trudging through dungeon after dungeon. Even worse, once you hit level cap, you're mostly done. There are a few high-level quests to check out, but how many times can you do it before it gets old? The promise of upcoming content and more levels isn't going to keep many players from skipping out, since they'll feel they've done everything the game has to offer by that point. Creating an alternate character is always an option, but you're still gonna be doing the same quests, in the same places.
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At least finding other players is easy, and simply by toggling your “LFG” status, you can find yourself in a group quickly and easily. This is where the experience shines, particularly if you are in a well-balanced party. When partying, it's easier to enjoy some of the bright features, such as integrated voice chat, sometimes impressive monster AI, and attractive visuals. The community is outstanding, and players of all levels are always willing to join you in a quest that they've done before, or share gold if you are in short supply. Creating a guild is an absolute breeze: no finding a guild master, no paying out of pocket. You just create a guild, and boom, it's done.
Stormreach is beautiful to look at as you travel through the city, although even a developer as Talented as Turbine can only do so much in a limited setting. The architecture is gorgeous: it doesn't take the design to the exaggerated levels in World of Warcraft, but the buildings are lovely to look at, and waterways, bridges, and lush foliage keep your limited travels in the city proper easy on the eyes. Considering how often you'll transition in and out of instanced areas, the loading times are thankfully brief. There are some odd glitches, however, such as models hovering in midair after being killed, and annoying hiccups and jitters when you first enter a populated tavern that can last for up to 10 seconds. Character models are nicely detailed, although the limited physical customization options make them look a little homogeneous. When you spend so much time in dungeons, though, it's hard not to notice that textures are somewhat bland, although this helps the engine run so smoothly (SOE, take note). It's also disappointing that spell visual effects are over and done with so quickly. We'd love to see them color our dungeons more with particles and light.
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It's impossible not to compare Dungeons & Dragons Online to other available games on the market, and if you're a hardcore D&D fan that likes online games, you'll purchase it anyway. If you're already playing an MMO and looking for a new experience, D&DO isn't necessarily your best option. It's group dungeon crawls are very good, but a total lack of features, slow pace, and low risk-to-reward ratio is not going to be everyone's cup of tea. Turbine did an excellent job of bringing the core tabletop experience to an MMO, but this focus costs dearly by making the game neither broad, nor deep. If you enjoy soloing or like being able to log on for short periods of time and still accomplish something, steer clear. For everyone else, there's enough to like and enough to dislike to make jumping in a crapshoot. Unless you are positive Dungeons & Dragons Online is right up your alley, you'll do best to stick to WoW, Guild Wars, or Neverwinter Nights for your online role-playing goodness.
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| Published by: | Atari |
| Developed by: | Turbine Entertainment |
| Genre: | Role-Playing |
| # of Players: | N/A |
| ESRB Rating: | Teen |
| Release Date: | US: February 28th, 2006 |









