| OUR RATING:
7.8
VERY GOOD
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Xbox, Disney Interactive, Travellers Tales
Lucy Pevensie and her three siblings aren't exactly keen to leave home, but the danger of World War II has left their kindly mother with little choice. Under the guardianship of Mrs. Macready, the children discover a musty wardrobe—and the magical land of Narnia that lies behind it. With the assistance of benevolent lion Aslan, the Pevensies embark on a voyage of discovery as they team to free Narnia from the clutches of the icy Snow Witch. Film scenes weave the narrative from beginning to end, and the levels themselves are nicely incorporated into them. Lucy, Susan, Edmund, and Peter are all beautifully played by talented child actors, and their charismatic voice work has a lot to do with the story's success. Furthermore, the seamless transition between film scenes and the game engine makes Chronicles of Narnia appealing as a logical, interactive extension of the movie, perhaps more so than most titles that have come before it.
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These multi-part manipulations are common throughout, as each child has his or her own set of abilities—and can also team up for other unique combos. Peter is the melee specialist, and can string together a few decent combination attacks; teamed up, however, he can actually swing Edmund around in a circle, smashing anything in his path. Lucy heals all four children and can also mount a variety of beasts using the tame skill; but teamed with Edmund or Susan, she slides into obstacles, smashing items that are otherwise unbreakable. Most players will be apt to play as Peter as often as possible, moving to the other children only when necessary, although each character is unique enough to make switching back and forth rewarding in its own right.
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Variety is the key to Narnia’s success, since relying on the simple but oddly addicting combat would have become very old, very fast. Instead, you are thrown into all sorts of interesting circumstances. An ogre slash-fest is made unique when Peter and Edmund must climb trees, requiring you to switch back and forth to kick and slash your attackers below. Susan’s pan pipes must lull a troll to sleep so you can sneak past. And in one of the year’s most exhilarating moments, you must maneuver the children as they ride a chunk of ice down the roaring torrents of a frosty river. No one could mistake these individual elements as particularly groundbreaking on their own, but with so many disparate ingredients cobbled together, Narnia holds together well, and makes the gameplay as persuasive as the cinematic story that undeniably drives the experience.
| Published by: | Disney Interactive |
| Developed by: | Travellers Tales |
| Genre: | Action |
| # of Players: | N/A |
| ESRB Rating: | Rating Pending |
| Release Date: | US: November 15th, 2005 |









