| OUR RATING:
8.2
GREAT
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Ted Dedon | Tags: Ratchet: Deadlocked, Playstation 2, SCEA, Insomniac Games
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From a gameplay standpoint there’s not a whole lot that’s different here than in the previous games. The most notable change is the lack of Clank and the introduction of the combat bots, the two robots that follow you around, give you some cover fire, and also help you get suited and booted to fight all of your enemies. Clank, even though unplayable, will serve as a communications tool to tell you about upgrades, strategies, and will progress you through the story at times via radio. You will also have all of the same abilities to upgrade weapons and whatnot throughout the game just as you did in the previous games. The combat bots are without a doubt one of the better additions to the Ratchet series, and even though you have to sacrifice Clank being playable, it’s almost worth it anyway. They’re smart, they’re strong, and they definitely know how to kick butt. The AI in the combat bots is leagues beyond what you’d see in any other game like this, and even if they die, you can recharge them at any point. It’s the most strategic element of the combat the series has ever seen, no doubt about it.
One major downfall in Ratchet: Deadlocked is the limitation of weapons--there are a mere ten this time around. Even though you can upgrade them in various fashions, it is still somewhat of a detrimental design decision to take such a huge aspect of the series and chop it down considerably. There should have been a greater focus on the variety of your artillery. The various upgrades to your weapons do help, though. Depending on what upgrade you get or buy, you can change the speed, range, or even the entire attack property of the gun.
Introduced in last year’s Ratchet game, the multiplayer once again serves as a big push in Deadlocked. With the whole obstacle course/reality TV show theme, it doesn’t feel as a side portion to the game this time and actually fits in quite well with the overall feel of the game. If you have broadband it makes for an even better time when you take it online and go against several other people there. This time there is a cooperative mode that is extremely well executed. Though there aren’t many levels to play on, they incorporate cooperative play right into the single player campaign. The rest of the multiplayer modes are still pretty reminiscent of Unreal Tournament 2004 just like last year, which, if you haven’t played either last year’s Ratchet or Unreal, you’ll definitely find that to be extremely good, you can never have enough of that style of gameplay.
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Overall, Ratchet Deadlocked is a great game that just fails to exceed its predecessors. Right now if you were to to compare this game with the rest of the series, it would be easily recommendable, especially for its multiplayer. Still, given what an improvement Up Your Arsenal and even Going Commando were over the original, it would have been nice to see more out of Deadlocked. If the trend continues, the next Ratchet will be even more disappointing than Deadlocked, so let’s hope Insomniac ditches the PS2 and heads on over the PS3 for the next Ratchet game so they can truly push the boundaries of the Ratchet & Clank franchise.
| Published by: | SCEA |
| Developed by: | Insomniac Games |
| Genre: | Action |
| # of Players: | 1-8 |
| ESRB Rating: | Teen |
| Release Date: | US: October 25th, 2005 |








