| OUR RATING:
6.2
GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Anthony Perez | Tags: True Crime: New York City, Gamecube, Activision, Luxoflux
The game kicks off with a short prologue, pitting you as blood-soaked Marcus Reed making an unwelcome visit to Kev Lar, a man that has betrayed you. After slaying his crew, you’re met at the scene by detective Terrence Higgins, an old family friend despite your family’s history in organized crime. Your father is an imprisoned crime boss known infamously as “King” and he plays a role in the proceedings of the game’s story later in the adventure.
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Streaming Video |
Shaking down perps in Chinatown. |
Without spoiling too much, Higgins is killed by a large blast inside of the building, stirring up questions regarding your participation and resulting in your expulsion from the OCU. You’re then put back out onto the street, but are allowed to stay undercover. Fueled solely by his commitment to finding out what happened to Higgins, Marcus begins his journey on the streets of New York.
Following this onslaught of story progression, the game branches off into several paths, which helps alleviate what is a fairly linear experience up until that point. You can continue to follow the main story, or you can take on some side missions such as doing task for a friendly cabbie, making rounds for a beautiful seductress, or taking care of crimes in progress as they come in over the radio.
The major cases in the game are disappointing. The narrative if rife with clichés: betrayal, misdirection by informants, and your usual cop-n-criminal storyline. The game didn’t need to be inherently original or innovate the genre, because the core parts are all there for a good game. There’s a large assortment of weapons and death dealing feels fairly good, though admittedly standard. Still, if only there were some kind of mission variety somewhere in the game, it would be a wholly more enjoyable experience.
Here’s a typical mission when taking on the major cases. You get information from an informant regarding the whereabouts of some hotshot criminal/businessman doing some dirty work in the city’s crime syndicate. You head out to the indicated location, where a cutscene commences in which Marcus confronts said bad guy. The criminal freaks out and runs, but every criminal, whether it be a madam or an accountant, have a cadre of gun-toting men that provide back up and cover as he or she escapes. You then slog through the office building/construction site/opera house blowing away the rest of their posse until he or she either gives up and spills the beans during an interrogation, or hops into some large machine such as a stage dragon or crane and tries to kill you. That’s all; the game’s missions are one-trick ponies that get so repetitive that it pains you to see fairly good mechanics and concepts completely underutilized.
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| Published by: | Activision |
| Developed by: | Luxoflux |
| Genre: | Adventure |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: November 15th, 2005 |








