| OUR RATING:
6.9
GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Edward Love | Tags: Earth 2160, PC, Midway, Reality Pump
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Streaming Video |
The developers talk about the game and its features. |
The actual plot isn’t Pulitzer-prize winning fare, but this is of no real concern. The tale of the three factions (UCS, ED and LC) – who appeared in the previous games (Earth 2140 and Earth 2150)– vying for new territory on Mars is imbued with a slight twist as proceedings dictate that you eventually unlock the ability to play as an alien group. The fact that this is not surprising is twofold. The first is more obvious: the campaign menu points out you’ll undertake an Alien campaign. The second is a result of our precise, logical deducing: since Earth is no more and Mars’ soil acts as the new homeground, it only seems suitable that an Alien group born from Mars’ Martian soil will rise and make its presence felt.
Certainly one of Earth 2160’s strengths is its variety. The four groups are undeniably diverse. Be it the ED’s use of “conventional” use of tanks and infantry units; the LC’s penchant for hovercraft units; the UCS’ variety of robotic offerings or the Aliens’ ability to clone on another, you’ll be pleasantly surprised by each side’s intricate lattice of units, buildings and options available.
It’s an interesting menagerie, and the “highbrow” meter is ramped several levels higher with the ability to design units based on your research. You’ll often that the enemy possesses a weapon that is causing great degrees of damage, but by entering the lab it’s possible to create units that can strike back with improved armor -- and armor that specifically resists the weapons your enemy is resorting to.
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And further still, the overall feel of the game is clunky. The camera is annoying as it bounces and bumps over terrain, and keyboard users will need to learn a tirade of hotkeys. Yet, the major offender really is the game’s pervasive sense of déjà vu. The entire game honks of old-school. From the archaic menus to the uninspiring objectives, you’ve seen it before, and you’ve probably seen it done better. Really, The irony is burning bright in our eyes. This is a game that likes to be labeled as a futuristic RTS -- one way or another -- but despite the dazzling visuals, the whole experience is weighted with déjà vu. The actual déjà vu is hard to nail down with explicitness. Maybe it’s the space setting or the one-dimensional characters or the act of trudging about terrain searching for enemies. But as soon as you begin Earth 2160 you’ll be in the terrain of terrain you’ve seen before.
| Published by: | Midway |
| Developed by: | Reality Pump |
| Genre: | Strategy |
| # of Players: | 1-8 |
| ESRB Rating: | Teen |
| Release Date: | US: October 10th, 2005 |








