| OUR RATING:
8.3
GREAT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Star Wars fans have been clamoring for a decent RTS since, well, the proverbial “long time ago.” Galactic Battlegrounds doesn’t count: it was Age of Empires in Star Wars clothing, barely worth the trouble. Now, Empire at War sets out to rectify the situation, and all in all, it does a very good job of doing just that. It isn’t without its problems, such as unremarkable ground skirmishes, but the tactical galactic map and some stunning cinematic space battles raise it above those annoyances. It’s also surprisingly difficult, requiring a good amount of real strategy and relying less on sheer numbers of units to make a dent. There’s a lot of game here, and it’s solid enough to stay on your hard drive for a while.
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It all takes place in the context of the galactic map, where you can then move around your units to other locales, or perform other acts, such as subversively stealing Empire technology. The upside is that you manage all of these pieces outside of combat, and can make defensive and economic choices in a more comfortable atmosphere. The bad news is that the navigation in and out of the planets and menus is somewhat convoluted, and could have benefited from some additional streamlining.
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The traditional RTS skirmishes work best in space, even if you don’t have full 3D camera control as we did in Homeworld and its sequel. Empire at War does a good job of glossing over the essentially 2D map with a fantastic 3-dimensional presentation. Squadrons of X-Wings and TIE Fighters use the space wisely, implementing the vastness of space in a more limited set of controls. Don’t let it sound disappointing, though: Homeworld is not everyone’s cup of tea, and Empire at War earns its wings by combining ease of control with the awesomeness of the cosmos. Using the space bar moves you to a cinematic view, which removes the HUD and focuses and zooms on various pockets of action. It actually works really well, and should you not like the current view, just press space again and the camera moves to a new one. You also have free camera control in space battles, although frustratingly, the option must be turned on in the game menus. On the other hand, you are limited to zooming and X/Y axis rotation in ground battles—and the cinematic views aren’t as spectacular.
| Published by: | LucasArts |
| Developed by: | Petroglyph |
| Genre: | Strategy |
| # of Players: | N/A |
| ESRB Rating: | Teen |
| Release Date: | US: February 15th, 2006 |









