| OUR RATING:
7.2
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: Glory of the Roman Empire, PC, CDV, Haemimont Games
Even the most hardcore gamers need the occasional light and airy diversion, and most of them will tell you that complexity does not always lead to superiority. And so we have games like Glory of the Roman Empire, Haemimont’s user-friendly city builder. It’s a pleasant distraction, featuring plenty of laid back gameplay and a simple interface that makes it easy to manage your empire. Of course, the casual nature of Empire is apt to disappoint veteran strategists as too familiar and undemanding. However, the core gameplay is balanced enough to stay entertaining for quite a while, and if it isn’t all that innovative, at least it’s as comforting as a cup of hot chocolate on a cold winter morning.
![]() |
You always start with a Town Hall, which also functions as your central slave headquarters. You’ll first construct houses, but it’s soon apparent that your citizens need more than shelter. Other constructs include linen shops, taverns, barracks, mines, altars, and plenty more. The symbiotic nature of the buildings is the driving force of Empire: your citizens want meat, so you need a butcher shop—but the butcher needs a local pig farm to make sausages. You need gold to buy more slaves, but there is no local gold mine, so you sell wine to your neighbors—but you need a vineyard before you can make wine, and a trading post before you can trade.
![]() |
In the meanwhile, you also need to worry about your slaves. If you click on one, he may tell you how happy he is to be building altars, but make no mistake: your unpaid work force gets cranky. You don’t necessarily want to queue up countless building projects, because your slaves will get overburdened and eventually revolt. Warehouses can be built in remote locations and function as a serf headquarters, so that they don’t have to travel all the way from Town Hall to the next project, but warehouses alone don’t ease the workload. Purchasing more slaves alleviates the dilemma, but you need to spend gold to do so, making maps without a source of gold a particular burden.
| Published by: | CDV |
| Developed by: | Haemimont Games |
| Genre: | Simulation |
| # of Players: | 1 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: July 3rd, 2006 |









