| OUR RATING:
7.9
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: City Life, PC, CDV, Monte Cristo
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Your first step is to gain citizens, and while you only start with single-family dwellings, your options will grow significantly over time. The question that will always be first and foremost on your mind, however, is what kind of people you want in the neighborhood. There are a total of six economic classes in City Life, and which kinds of people move in depend on the businesses you build and the leisure activities available nearby. The poorest citizens, known as the Have-Nots, are content to work at waste factories and hang out at basketball courts, while your Fringe inhabitants (apparently, the lower middle class professionals) like working for video game developers and print shops.
You want to be careful how you distribute your classes, since Elites and Blue Collars don’t always see eye to eye. It’s not as easy as keeping your neighborhoods entirely distinct, however. For example, you can build restaurants for your upper classes, but they will require lower classes as employees, and each business has a limited area of influence, at least until you develop public transportation. If you tailor each neighborhood to a single type of citizen, they may have jobs, but there may not be anyone to work in the hospitals or restaurants, or to maintain recreation facilities or schools.
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City Life makes it easy to get information, thanks to a streamlined interface. You can also minimize any aspect of the HUD you want, which lets you enjoy the sights better than when a window is stretched over the display. If you are losing money, you can pull up a list of your most- and least-profitable business, and then click them to zoom right to them, where you can demolish it and replace it, or construct others to better complement it. You can click on any building to find out how many inhabitants it has, how many employees it needs, and what classes are attracted to it. It will also indicate its diameter of influence, so you can determine if you need to build more shops or police stations. Icons over buildings will also give a quick indication of any missing needs, and a window in the lower right warns of any impending problems, such as fires or high unemployment levels.
| Published by: | CDV |
| Developed by: | Monte Cristo |
| Genre: | Simulation |
| # of Players: | 1 |
| ESRB Rating: | Everyone |
| Release Date: | US: May 29th, 2006 |









