| OUR RATING:
9
EXCELLENT
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
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NCAA Football 07 Written by: Danreb Victorio | Tags: NCAA Football 07, Xbox, EA Sports, EA Tiburon
This year, the name of the game is momentum. Momentum is an unseen factor in about every sport, when you speak of collegiate football. Look at the Rose Bowl game between the USC Trojans and the Texas Longhorns. Both teams, undefeated, were considered to be the very best the nation had to offer. But nobody gave Texas a chance. All they had was a junior quarterback by the name of Vincent Young. But you look at USC, and they have all sorts of monsters on offense including Heisman Trophy winner Reggie Bush—who just so happens to be featured on the cover of this game, and former Heisman Trophy winner Matt Leinart. Each one of these three mentioned playmakers definitely made plays, but none ate up momentum so much as Young did. He dominated on each and every play the ball was in his hands. He was smart with the ball and got rid of it every time he had to. When he was in trouble, he ran with blazing speed (even though it looked like he was literally jogging away from defenders) and nobody was able to take him down. He made the defense tired and he made all of his teammates feel fresh. With that, they won the game on what pretty much was the last play of the game.
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But now, to be honest, the whole momentum gimmick in NCAA Football 07 isn’t all that glorious. It works, and it’s a whole lot better than anything similar to it in previous sports games that feature momentum, but it’s not the game-changing factor that it is when you’re watching college football. Even with all the momentum in the world, the better and more seasoned players can get the best of anyone they face. But still, this momentum meter is a lot more realistic than say, the ‘roids in Blitz: The League or GameBreakers in EA’s Street games.
While the momentum definitely has its ability to change things up, it really isn’t the biggest welcome change in the game. You have a lot more control over your team in NCAA Football 07, especially on defense. At the line of scrimmage, you can hit the A button (X on the PS2 or PSP) to “jump the snap.” This is pretty much self-explanatory, but if you still don’t get it, jumping the snap will allow your defender to instantly get into a blitz a step faster so the offense won’t be aware of it. However, if you overuse it, the quarterback will get smart and call all sorts of silent counts on you—and with stupid penalties comes a swing of momentum, so you have to think smart.
There are some nice changes with the gameplay mechanics when you have the ball in your hands as well. The developers at EA Sports took a page out of their own book and used the right analog stick as a “trick stick” of sorts. It works exactly the same way on offense as it did in NBA Street V3 and NBA Live 06. When you have the ball in your hands passed the line of scrimmage, you can use that analog stick to do your shake and bake moves, like for juking, spinning, and such. Aside from just the stick, you can also use the left and right shoulder buttons to juke. Either way, both are great tools for avoiding would-be tacklers, and when you really learn the timing, it becomes easy. For instance, if you juke right into the defender when he’s coming, there’s a nice chance that you’ll just run him over. Or if you time your juke for what he’s about to come at you, he’ll just straight up miss. Timing is easy to master, but it gets more complicated when you use the different kinds of jukes. (You can do a lighter or quicker juke depending on how light you tap on your trick stick.)
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| Published by: | EA Sports |
| Developed by: | EA Tiburon |
| Genre: | Sports |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone |
| Release Date: | US: July 18th, 2006 |









