| OUR RATING:
7.4
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: Flawless ball physics, compelling (though simplistic)
manager mode, and solid on-field action.
Why you should rent it: Irritating inconsistencies in the passing game,
packs fewer teams than current-generation versions. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Scott Gualco | Tags: FIFA Soccer 07, Xbox 360, EA Sports
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This mode obviously can’t compete with the likes of, say, Championship Manager, but it does add a few interesting decisions to make in between matches without bogging down the user unnecessarily. Perhaps the most annoying parts about Manager mode come in the form of emails you’ll receive from team staff members. Usually, someone on your squad will present a simple problem, and you’ll have to choose one of three ways to deal with it. Fans want more access to the players? You can either open your training sessions to spectators, update the team website more frequently, or shuffle the responsibility off to your PR department. Hmm… which would you choose? Wrong answers negatively impact team morale, while the correct ones boost fan support or strengthen your prestige.
As is usually the case with EA’s FIFA series, the most important decisions take place out on the field. Stalwarts will recognize major and minor changes – some good, others not so. The most noticeable deviation lies with the ball itself, which rarely “sticks” to pass recipients as it did in Road to the World Cup. In fact, while ball physics may not seem like the most exciting of topics, the improvements made are quite impressive. The ball reacts convincingly after rebounds off the post and goalie gloves, making for some unique and exciting scoring opportunities throughout the course of a match. The realistic spin on the ball as it is booted from player to player is not noticeable at first glance, but it is certainly something gamers with high-definition displays will come to appreciate; it’s a rather immersive nod to detail.
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Patience is the key to any potent offense in FIFA 07– especially since passing the ball is often more difficult than it should be. Players rarely come towards the ball as it approaches them, making for some frustrating moments where defenders are free to intercept a lackadaisical pass and split your formation. The ineffective dribbling moves mapped to the right thumbstick are another reason to play a conservative game. Presumably, with a flick of the stick, the player will kick the ball into open space and sprint for it, separating himself from the defender in the process. The move just isn’t successful enough to be useful because it frequently results in dispossession. FIFA 07’s lack of effective one-on-one finesse moves forces gamers to look for a breakdown in the defense, which, especially on higher difficulty levels, isn’t always present.
Additionally, runs have been toned down from EA’s last soccer outing, but they’ll still serve as your primary method of moving the ball past midfield. Tapping the left trigger along with a direction will prompt the nearest player to dash behind the defender – it is here that a well-timed pass scoots the ball into his possession. The window of opportunity is much more strict this year, and through-balls are no longer a panacea for an ill-fated goal drought. The direction of player runs is also somewhat up in the air, since there’s no way for the gamer to choose the exact hole of attack. The fact that your wingmen often stand near the sidelines unless specifically instructed to run really doesn’t help matters.
Also Available On:
Gameboy Advance, Gamecube, Nintendo DS, PC, Playstation 2, Playstation Portable, Xbox
Gameboy Advance, Gamecube, Nintendo DS, PC, Playstation 2, Playstation Portable, Xbox









