| OUR RATING:
8.9
GREAT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Patrick Mifflin | Tags: Lumines Live!, Xbox 360, Q Entertainment
For those who haven't played Lumines, the premise is simple; use 2x2 blocks of two colors apiece to build other 2x2 blocks (overlapping if need be) of a single color. The blocks will be erased when the “time line” (a laser-like line constantly scrolling from left to right) runs over them. Bonuses will be assessed when all of a single color is removed from the field (1000 points) or when you clear the field entirely (10000 points). As you progress through the game's ongoing Challenge Mode, you will unlock various combinations of background music, background imagery, and block styles, aptly referred to as “skins.”
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Point-blank, Lumines Live is being molded as the game to take the Live Marketplace's microtransaction model to the next level, with a 1200-point ($15) core game, a 600-point ($7.50) Advance pack that includes 22 more skins and a new Challenge course, and three other packs coming out in 2007. The Artist pack will include skins based on songs and music videos by popular western sources like Madonna, as was announced when the game was unveiled at E3. The Mission/Puzzle pack will include three new skins and 50 new puzzles. Finally, the Vs CPU Mode will bring the game up to 12 AI opponents from just one in the core package. With these packs not coming out for a few months, pricing details are still unknown, but it wouldn't be out of the question to assume that the 600-point price tag will stick. 1200 points does get you a technically complete game, but you'll definitely want the Advance pack to do something about the anemic skin count in the core game, making Lumines Live the most expensive Live Arcade game yet, at 1800 points, or $22.50.
Between the core game and the Advance pack, Lumines Live sports over 30 skins, putting it roughly on par with the PSP game, and including a healthy blend of new skins and remixes of PSP skins. While favorites like Shinin' and Lights are missing from Lumines Live, other memorable PSP skins, like Aback and Dark Side Beside The River, have been remixed and placed in the Live Arcade follow-up. Overall, the skin selection is brilliant, and should satisfy fans of the original with it's mix of the old and new.
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The aesthetics are exactly what you would expect from Lumines' next-gen console debut. The game looked beautiful even on the PSP's limited 480x272 display, and the jump to high-definition does it all the good you would imagine. Simply put, Lumines Live is as beautiful to watch as it is a joy to play. The sound, as expected from a Mizuguchi game, follows suit wonderfully, with a brilliant soundtrack and Mizuguchi's trademark interesting use of sound effects to really set Lumines apart from other games of its kind. In the most descriptive terms, Lumines Live is a sensory treat.
Sadly, Lumines Live's interesting but misplaced focus on microtransactions hurts its value, and thus, kills the very legitimate shot it had at perfection. Still, general imperfection is hardly something that can be held too solidly against a game, and players won't even be thinking about it during the hours they will be pouring into this highly-addictive puzzler. In the end, Lumines Live is truly the best game to hit Xbox Live Arcade to date.
| Published by: | Q Entertainment |
| Developed by: | Q Entertainment |
| Genre: | Puzzle |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: October 18th, 2006 |








