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OUR RATING:
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VERY GOOD
TANGIBLES:
Gameplay:
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Audio:
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Call of Duty 2
November 2,2005 -

First God gave us Medal of Honor. Then God gave us Call of Duty. Then the deities at Infinity decided that a sequel was in order. But as they coded the sequel with technical precision and a delicate, crafty touch, they failed to realize that gamers had been treated to fine World War Two shooters for many years. Gamers had become drunk from the Stalingrad, Omaha and Dunkirk battles. They wanted something new.

So key to Call of Duty 2’s success and failure is the fact that the formula hasn’t been tampered with. Much like Resident Evil, it’s a game that’s really not a far cry from its forbearers. The key gameplay elements are still intact, although the scenery is new. Fundamentally speaking, Call of Duty 2 is a solid action game. But it’s little more than this.

Streaming Video

Official Trailer 1
Get back on the battlefield in COD2
You step into the shoes of a nameless soldier from Russia, America and Britain during the course of the nine-hour singleplayer campaign and shoot Germans. That’s in rudimental terms, of course, but it’s not wholly inaccurate. Thankfully, killing the pesky Axis forces is fun and the action is well crafted, if a little run-of-the mill.

Much of Call of Duty 2 hasn’t changed. But there are a few new gameplay nuances. For instance, you no longer have a health bar. Instead, taking repeated shots will result in the edges of the screen turning a brighter and brighter red. Your soldier will begin to grunt too and this all indicates that shelter is a necessity, or death will come swiftly.

This feature actually works. It lends the experience a Halo slant and also ensures you’ll run back to seek cover now and then, as in real life. Sadly, the enemies really don’t pose a huge threat. They’re not bad shots, but your soldier can take a ridiculous amount of damage on the easier difficulties. The game auto-saves your progress often, so you’re rarely on edge as in a Swat 4 or a Tom Clancy title.

And things just smack of the old Call of Duty. The sequel feels more like an add-on with improved visuals and different locales. The fact that Infinity Ward has spent less than two years on this game is rather telling in the circumstances. And although many will applaud the game’s adherence to the original’s formula, it isn’t conducive to a fresh, new experience.

But this is the problem with sequels. There’s not enough new. And although the developers have tried hard to create an illusion of free-formity, Call of Duty 2 is linear at heart. Sometimes you can complete objectives in a different order, but haven’t games been doing this for years? And ultimately you’ll be forced down a fixed path anyway, so what’s the point?

Furthermore, the game sees you holding off oncoming forces more than before. Although fun at first, this tried-and-tested game mechanic has been used before. And it’s used too often in this short shooter. There are a few annoying night missions too, which, although useful for variety's sake, ensures you’ll give your mouse a good bashing now and then.

The biggest problem is that gamers have grown out of World War II shooters now. Although impressed in our hands-on preview of the game, enduring Call of Duty 2 for the duration of its singleplayer campaign indicate that story-driven experiences are the way forward. They just make things imminently more interesting.

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Also Available On:
Xbox 360
Published by: Activision
Developed by: Infinity Ward
Genre: First Person Shooter
# of Players: 1-32
ESRB Rating: Teen
Release Date: US: October 25th, 2005
Our Rating:
Very Good
Your Rating: N/A
User Rating: 8.3
(4 Votes)
Gamer 2.0 Rating: 5.3 | User Rating: N/A
Gamer 2.0 Rating: 7.3 | User Rating: N/A
Gamer 2.0 Rating: N/A | User Rating: N/A

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