| OUR RATING:
8
GREAT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: Prey, PC, 2K Games, 3D Realms
Prey introduces you to its main characters quickly, but does a good job helping the player identify with them and establishing their relationships. As Tommy, a disillusioned Cherokee mechanic, you want more than anything to escape your heritage with girlfriend Jen and seek greener pastures in urban America. Both Jen and your grandfather are less willing to leave the spiritual trappings behind, and Tommy comes across as both desperate for a needed change and ungrateful to the legacy of his ancestors.
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What keeps Prey’s archetypal story absorbing is its use of Native American spirituality as both a plot device and gameplay contrivance. We’d rather not give away the circumstances at the risk of spoiling anything, but early in the game, Tommy visits the afterworld, where he learns how to spirit walk. He also earns both a mystical bow and an ethereal raven, which joins you as a sidekick for the remainder of the single-player campaign. When spirit walking, you leave your physical body behind and can pass through various barriers as well as use your powerful bow to attack enemies. While occasionally handy as a combat mechanism, spirit walking is more of a puzzle-solving device. For example, one puzzle requires you to stand on a moving platform, then spirit walk to the control panel, where you can move the platform to the other side with your physical body still on it. The body you leave behind is defenseless, though, and if it is attacked while you are in ghostly form, you’re immediately transported back to it.
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The wormholes connect various sections of the ship together, and what makes them most impressive is that traveling through one seamlessly connects you to the destination. You can even shoot through them at the enemies on the other side, and in a few circumstances, you will see yourself through the wormhole from a different perspective, such as in an unusual incident inside the bar from the opening scene, now usurped by the ravenous organic Sphere. It makes Prey sound open-ended, although the wormholes are just part of the linear progression, so while they’re fun and cool to look at and play around with, they don’t have a whole lot of impact on the game.









