| OUR RATING:
8.2
GREAT
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Zackery Tackett | Tags: Quake 4, Xbox 360, Activision, Raven Software
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As always, Quake 4 continues the fast paced run-and-gun shooting tradition of its predecessors. There’s usually little in the way of thought provoking gameplay, but any Quake fan would know that going into the game. Clearing out a room single handedly isn’t as hard as it would be in a game like Brothers in Arms or Call of Duty 2. While you will have teammates and other allies accompanying you every so often, they offer minimal help, as most of the time they’re simply lollygagging around shooting blindly at walls or sporadically around their intended targets. Every so often they get a few shots in, but most of the time you’d be better off killing everything yourself. However, medics and engineers do come in handy as they can replenish your health and armor respectively.
With over a dozen different weapons available, Quake 4 offers a load of different ways to dispatch enemies. Ranging from standard machine guns and pistols to rip saws and rocket launchers, the gameplay never gets tired due to a lack of variety. Vehicles are also present, and they add to the fun as well. Early on the only vehicles available will be ride along transports that are nothing more than glorified on-rails shooting, but eventually you’ll rank up to fully controllable tanks and mech units
Enemy variety is something that many First Person Shooters have trouble with for some reason, but Quake 4 manages to offer just the right amount of different enemy units to keep things interesting. At the beginning of the game you’ll face some fairly easy opponents, but as the game progresses, new enemies come out of the wood work. Everything from Fat Strogg, Beast-like Strogg, Formerly Human Strogg, as well as bomber jets, mech units, and a multitude of different gun turrets and other mechanical death dealers will attempt to rip the main character limb from limb.
The multiplayer in Quake 4 is a fun diversion from the single player campaign, but for some reason the campaign is just more addicting. Multiplayer over Xbox Live or LAN is limited to 8 players maximum, and the levels are a bit small and unforgiving to new players, but eventually it grows on you. It’s not nearly as fun as the multiplayer in Halo 2, Call of Duty 2, or especially Perfect Dark Zero for that matter, but it’s still a nice diversion from the constant Strogg hunt of the single player game.
Visually, Quake 4 is a mixed bag. While the game has some glaring technical flaws, the overall look and feel of the game doesn’t disappoint. Mainly near the beginning of the game, and at times of large scale battles, Quake 4 experiences some harsh framerate difficulties, slowing down to what seems like 15 FPS at times. These instances are rare indeed, but it should be noted that they are present, and that’s not something one would expect from a next-gen console. Aside from this though, the game looks stunning, aside from a few sloppy textures and some ho-hum and repetitive environments.
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Quake 4 may be available on the PC, but if your computer can’t handle it, or if you’re just looking for a great FPS experience on Microsoft’s new console, you may want to pick up this game. If you’re a Quake fan, or if you’re just looking for a way to uncover the story if you missed the past Quake games, the full version of Quake 2 is included on a bonus disc packaged in with Quake 4 along with a “Making Of” feature for Quake 4 and a bunch of other nifty little extras. With the online multiplayer mode, a fun single player campaign, and a full copy of Quake 2 for a second helping of FPS goodness, Quake 4 has a tremendous amount of value and replayability. This may not be the star of the 360’s launch, but don’t count it out, as it’s still a very solid game.
| Published by: | Activision |
| Developed by: | Raven Software |
| Genre: | First Person Shooter |
| # of Players: | 1-8 |
| ESRB Rating: | Mature |
| Release Date: | US: November 18th, 2005 |









