| OUR RATING:
8.1
GREAT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Danreb Victorio | Tags: NBA 2K6, Xbox, 2K Games, Visual Concepts
You’re probably wondering what happened to the ESPN tag. Well, to put a long story short, EA Sports bought that along with the NFL license. While 2K Sports fans haven’t quenched their thirst for a gridiron game, Take-Two has indeed made an NBA game. Like all passed NBA 2K’s before it, the amount of changes made just drastically change the gameplay enough to pick it up for another year.
Gone are the flashy ESPN-powered menus and their commentators. No big deal. 2K Sports has decided to take a new step with the gameplay as well, taking a page out of EA’s book and giving the right analog stick of your controller a meaning.
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While the gameplay mechanics have certainly improved to make the controls a bit more user-friendly, it certainly doesn’t mean the developers wanted to make the game easier. In fact, it’s not. An “aggression” button has replaced the turbo button that pretty much works the same way, but instead of just playing at a faster pace, you can add more finesse to what you’re doing. By holding the aggression button, you can pass the ball with more zip to the throw, juke with more effectiveness, or something as simple as trying to land a slammer through the key. The defensive is where it’s at though; you can jump higher to pack what can be an “easy” shot, or just for the sake of it—you can shove others with a lot more force. It’s actually pretty funny when it’s done, but we haven’t noticed an increase chance of injury. That’s probably a good thing though.
It definitely sounds like you can just dominate with these controls, but sometimes the game can be impossible—depending on whom you face. A lot of the upper tier teams like San Antonio and Indiana use the triangle offense effectively, and even with the freedom you have with the controls, it’s hard to defend without putting yourself in a bigger hole. Offensively, if you keep doing the same thing and shooting with the same people, the defense will take notice and play to shut your game plan down. So to put it in short words, the AI in NBA 2K6 is not only realistic, it’s hard downright difficult as well.
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One of the more popular modes of last year’s game, 24/7, has also received a bit of an overhaul. This career mode pretty much takes a page out of NBA Street; it’s your job to build a team from scratch to compete in a tournament against the game’s best streetballers. In order to make the EBC (Entertainer’s Basketball Challenge), you have to work your way up the ranks, and actually make a team. Unlike the NBA, your team is built around the player you’ve created, and it’s your job to make him one of the best.
| Published by: | 2K Games |
| Developed by: | Visual Concepts |
| Genre: | Sports |
| # of Players: | 1-4 |
| ESRB Rating: | Everyone |
| Release Date: | US: September 2006 |









