Amped News - Console and PC News, Reviews, Previews and moreAmped eSports - Competitive GamingAmped Mods - PC Game Modification and MappingBetter servers. More games. Unmatched Control.
Register for a free accountLost your password?
HOME
PC
PS3
XBOX360
Wii
HANDHELD
OUR RATING:
9.6
EXCELLENT
TANGIBLES:
Gameplay:
9
Visuals:
9
Audio:
10
Value:
10
Quality:
10
Why you should buy it: Not Available
Why you should rent it: Not Available
UNIQUE RATING:
9.6
SUGGESTION:
N/A
Elder Scrolls IV: Oblivion
March 29,2006 -
At the start of every new generation of gaming, there’s supposed to be one game that is so good that there is no way it could have been done on the previous generation’s hardware.  Games like Super Mario World, Quake, Super Mario 64, or Grand Theft Auto III come to mind, but this time, when the Xbox 360 kicked off the newest generation we simply did not have that.  Only a short while ago Ghost Recon Advanced Warfighter released and for that week as a new release, there was nothing better.  Unfortunately, or fortunately depending on how you look at it, its reign at the top of the pack for this year was short lived as The Elder Scrolls IV: Oblivion has hit retail shelves.  In every sense of the word “breathtaking,” Oblivion becomes a champion.  The Elder Scrolls IV: Oblivion is not just the best game of this year so far, but it’s one of the best games ever made.  There is no one who should miss out on this video game masterpiece.

In 2002, Bethesda released the third Elder Scrolls game, Morrowind.  Though it was met with much critical applause, it was also met with an even greater backlash by gamers who thought it was too overwhelming, that it didn’t live up to its potential, and that it was just an all around boring video game.  The game set out to make one of the most cohesive, expansive game worlds ever created, and though it did that, the gameplay was ultimately uninteresting and it seemed as if it fell on deaf ears.  Fortunately for us, Bethesda announced the “role-playing game for the next generation” not too long after Morrowind came out.  It was many years in the making, but needless to say, they did it.  They took the foundation they had lain out with Arena, Daggerfall, and Morrowind, and with Oblivion they have finally made the game they’ve been working on for so long now.  Even if Morrowind, or the past Elder Scrolls games weren’t to your liking, make no mistake; Oblivion is a must own game and perfects everything that role-playing games can and should be.

The Elder Scrolls series is one that defies most every plan role-playing games have had in them—especially on consoles.  You don’t pick a command and attack like you would in a turn-based RPG and you don’t point your mouse at an enemy and click on it so you just start fighting like you would in a D&D RPG like Baldur’s Gate or even World of Warcraft for that matter.  In Oblivion you play it more or less like you would a first-person shooter.  Rather instead of guns, you use blades, blunts, bows, and magic.  It’s a pretty simple concept, however in the past iterations of the series, it never felt right.

Oblivion’s story is set in the province of Cyrodiil, in the world of Tamriel.  Cyrodiil is a little different from Morrowind than you might think, as most of the cities are more up-scale and developed than everything you saw in Morrowind.  The game begins in the main city of Cyrodiil, Imperial City.  You find yourself locked away in a prison with barely any items, you hear a man across the hall yelling obscene comments at you, and then all the sudden a palace guard tells you to step aside and make way for the Emperor.  Why would he be traveling through a prison cell?  Well, his sons had just been killed and there is a route to the outside gates of the city from your chamber, fancy that!  The Emperor looks at you as he steps into your cell and says he knows your face, recognizing it from a premonition. Soon you find out the Emperor believes you’re destined for great things, which is not surprising in the slightest.  You watch the guards—which are actually known as Blades—escort the Emperor through the chamber and into a little area of ruins as they try to get to the sewers.  This is where your journey begins.

You follow the Emperor and his two Blades before separating.  At this time you begin your quest to find the same exit they are in order to escape the wretched prison.  As you make your way the game monitors how you’ve been playing.  If you pick up swords, use magic, or sneak around past enemies, that will be key to the next step of the game.  At the end of the dungeon you meet back up with the Emperor and his Blades.  They are cornered and the Emperor gives you the Amulet of Kings, an important artifact that tracks the blood of Talos and is only usable by an heir in his family.  Emperor Uriel Septim is killed, however he tells you there is one last heir (no way!) and you must find him and deliver the Amulet of Kings.  As you guessed, this is just the first plot entrance into what becomes a really enchanting and mystifying story of mystery, illusion, and magic—and that’s just the main questline.
Previous Page
Page Listing: 1 | 2 | 3
Next Page
Games, News, Reviews, Media and More
Also Available On:
PC, Playstation 3
Published by: 2K Games
Developed by: Bethesda Game Studios
Genre: Role-Playing
# of Players: 1
ESRB Rating: Mature
Release Date: US: March 20th, 2006
Our Rating:
Excellent
Your Rating: N/A
User Rating: 9.7
(4 Votes)
Gamer 2.0 Rating: N/A | Hype Rating: 9.7
Gamer 2.0 Rating: N/A | Hype Rating: N/A
Gamer 2.0 Rating: 7.6 | User Rating: N/A

Fatal error: Call to private method GameFlex::session_close() from context '' in Unknown on line 0