| OUR RATING:
9.3
EXCELLENT
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Ghost Recon Advanced Warfighter Back in October of 2002, the Tom Clancy franchise of games consisted of two series; Ghost Recon, and Rainbow Six. Neither of these two series really was anything spectacular. Sure, they offered your typical flavor of strategy first-person shooting, but they were both flawed and relatively boring. When Splinter Cell released on the Xbox in November of that year, it really upped the ante and the Tom Clancy franchise was forever changed. Since its release we’ve seen what has become a steady influx of must-have AAA action games bearing the Tom Clancy namesake. The newest of those is actually from the weakest of the three series—Ghost Recon: Advanced Warfighter—but now the series has stepped it up farther than any of the previous Tom Clancy games has and offers what is easily the best in the franchise, series, and probably on the Xbox 360 system for that matter.
![]() |
You play the role of Scott Mitchell, a captain of the top notch Ghost team. While he doesn’t play out as memorable as Splinter Cell’s Sam Fisher or Rainbow Six’s Ding Chavez, he’s largely a suitable role for this game. The game takes place in 2013 in a desolate
The core mechanics in GRAW are left largely familiar from the first two games and its following expansions; however, everything has been tweaked to near-perfection offering the most enriched tactical shooting experience found yet on any platform. When you first start the actual campaign, after you go through a quick tutorial and knock yourself off a cool 25 point achievement, you will notice how amazingly detailed and real
From the first couple of minutes playing the game, you’ll find out this is not a walk in the park. Like every Tom Clancy game, really, you’ll find yourself having to pace through the game at a steady flow so you don’t jump the gun and walk into a deadly trap. Each corner is an important move, and in the beginning, you’re all by yourself and relatively untrained. After a little while you’ll gain control of a squad, which is more or less the biggest aspect that separates this game from most shooters on the market. The commands are pretty basic; you have a cross-com which allows you to view a little bit of what your allies can see. You’ll want to strategically tell them what do to, where to go, and how to approach each situation.
![]() |









