| OUR RATING:
9.2
EXCELLENT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Indigo Prophecy Written by: Ted Dedon | Tags: Indigo Prophecy, Xbox, Atari, Quantic Dream
You are sitting in the stall of a bathroom at a small diner. Your wrists are bleeding and you have no control over your body. You see another man washing up and you unwillingly stab him to death. You are Lucas Kane, and you are a murderer.
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With a heavy reliance on plot, characters, and setting, Indigo Prophecy will offer you an experience you’ve never had before. David Cage, the game’s director, describes Indigo Prophecy as “his contribution to the transformation of video games,” and boy is it ever. Even though the gameplay elements will remind you of other games you may have played before, there has never been a story-driven adventure game that was so in-depth and allowed you to be the sole decision maker in what happens and what doesn’t. For every action you make in the game, depending on which character you’re playing as, you’re going to find some reflection of that in another point during the story.
The actual plot of the game is a little more deep than the introduction would lead you to believe. Though it’s clear from the get-go that Lucas is clearly not responsible for his actions, you have little idea just what exactly is going on for a very long time in the game and that’s what keeps the entire story so intense and exhilarating. You’ll find yourself uncovering a mystery thousands of years in development to ultimately save man kind from destruction.
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The quick-timed events in Indigo Prophecy are done on the PS2 and Xbox through the two different analog sticks, when a light goes off, you press the analog stick in that direction depending on which of the two sides it’s on. Kind of like that one light-up game called Simon, only a little more intense and fun. Other timed events happen through triggers, mostly manipulating them as fast as you possibly can by alternating and getting the event to trigger itself, like swimming, running, or whatever else they throw you through. One of the more interesting timed events is a part in the game where you’re in the police station investigating files in a small corridor. As Carla, who is absolutely terrified of small spaces, you must manipulate the trigger in order to keep her steadily breathing so you don’t have to go out of the area. It’s a little annoying at first because it’s sensitive, but it’s very creative and makes it a little more interesting than just “Press this button!” styled timed-events, it actually makes sense.
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All the praise aside, the gameplay of Indigo Prophecy is by no means flawless. It may be exciting, it may be interesting, and it may be unique, but there are some issues that keep the gameplay from being absolutely perfect. As previously stated, the controls are really not that good. They work along side a static-camera in most scenarios throughout the game, unless you’re outside or in a big building, and it makes for some confusing movement issues. Similar to the older Resident Evil games, at one point you may be pressing left to move left and then the camera may switch up on you and you’ll be accidentally going a completely different direction. Though this doesn’t make for too many problems in the game because it’s very rare that you can “die” or lose because of it, it can get a little tedious and certainly make you frustrated. Another slight problem in the game is that in some of the later scenes in the game, you’ll find yourself going through some pretty frantic timed-events and since they’re right in the middle of the screen you will not be able to pay attention to the screen and what’s going on as well as you could be if it wasn’t there. But that’s the price you have to pay for interactivity, and it’s fine.
There are a couple of other little gameplay elements in Indigo Prophecy that don’t really rear their heads often but still are worth mentioning. There is a little mental stability bar at the bottom right corner of the heads-up display while you’re playing that lets you know how your character is doing emotionally. Hearing bad news, not being clean, not eating enough, seeing something disturbing, or really anything else can add or subtract to your overall state of mind. If you let your bar go down to the bottom you ultimately lose your mind and have to redo the chapter you were on. It’s not rare that the bar will get that low, but there are instances where it comes close and if you weren’t previously doing okay with your character, you could lose.
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| Published by: | Atari |
| Developed by: | Quantic Dream |
| Genre: | Adventure |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: September 26th, 2005 |











