| OUR RATING:
6.3
GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: Vietcong 2, PC, 2K Games, Pterodon Software
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Streaming Video |
A thin line between war and party time in this trailer |
At least Vietcong 2 tries to be a thinking man’s shooter, rewarding careful progress and making good tactical decisions over running and gunning. You wield rudimentary control over a few squadmates and order them to attack, defend, or otherwise muck about as you take potshots at Vietcong soldiers and avoid their return fire. From the Call of Duty playbook, you only hold a few weapons at a time, and they aim with less prowess than you may expect. You can either fire inaccurately from standard position, or aim with the right mouse button, which gives you a crosshair view. Either way, there is a considerable amount of weapons sway, which is realistic enough but becomes frustrating, thanks to the uncanny enemy artificial intelligence.
If there is one thing VC2 has going for it, it’s that same brutal AI, although it ends up also being the game’s Achilles heel. Your opponents duck, roll, and fire through open windows and from dark alleyways, and you are constantly on your toes, crouching behind vehicles and hiding behind doors. Their bullets have the uncanny ability to find you anywhere, though, and a few accurate shots means a quick and painful death. While you can find a few standard-issue health packs here and there, they must be used from your inventory. There are no instant ammo clips or power-ups to be had; instead, you call on a squad member to deliver healing or ammo. Requesting healing is a double-edged sword, since it restores you to full health but decreases your total health capacity, so rather than taking an offensive role, you will more often send in your squadmates as pellet fodder while you hang back, picking off advancing VC.
Friendly AI doesn’t fare as well, and at various times, we had comrades get stuck in doorways (forcing a level reload), refuse to get out of the way, or fire at the back of our head. They also require an excessive amount of babysitting if you’ve issued previous orders. For example, we ordered our colleagues to hunker down behind a wall, where they waited patiently as needed; when we finally advanced, there they remained, until we issued another order to move forward. The ability to directly command your squad is refreshing, but it’s been done better in Ghost Recon—and even Star Wars: Republic Commando. The weak squad AI and smart enemies combine to make for fearsome firefights and plenty of frustration as you load the same checkpoint over and over again.
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Throw in some simple online deathmatch and co-op play, and a budget pricetag, and you have a half-decent value, assuming you never play any other shooters. Old-school tactical action fans may enjoy the extreme difficulty and high excitement level, although most players won’t be able to get past the technical deficiencies and been-there-done-that gameplay. If you need a wartime shooter, the Call of Duty and Medal of Honor series are better options. Or just grab a bargain bin copy of Ghost Recon or Operation Flashpoint: more fun at half the price.
| Published by: | 2K Games |
| Developed by: | Pterodon Software |
| Genre: | First Person Shooter |
| # of Players: | 1-64 |
| ESRB Rating: | Mature |
| Release Date: | US: October 24th, 2005 |








