| OUR RATING:
7.2
VERY GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: X3: Reunion, PC, Enlight, Egosoft
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Streaming Video |
An awe-inspiring trailer for X3: Reunion |
X2 players will find themselves back in welcome territory, although those new to the X titles will be daunted by the combination of tradeskills, empire-building and action that form the meat of its gameplay. Reunion mixes these disparate aspects with aplomb, and there is plenty to see and do from the moment you jump in. If you expect the game to tell you where to go and what to do, you may be in for a rude awakening when you realize you will be forced to make some decisions for yourself with little obvious feedback. It isn’t that the feedback isn’t there—it’s just that you need to know where to find it. Freedom is a refreshing change, but for many a frustrating one, since there is no real tutorial to help—just some menu tips and a charming in-game information station available on the comm of most bases.
You do not control a single ship, but a fleet of them as you progress, from smaller M3’s to enormous destroyers, and as your cash and reputation increase, you purchase factories and other structures in order to expand your empire. While this sounds remarkably like an RTS, you don’t command your fleet from a top-down view, although you can issue commands remotely, assuming your ship has the right hardware. Combat can be handled with a few simple clicks, which sends the autopilot after the chosen enemy, or you can directly fly the vessel from a first- or third-person view (readily switched with the function keys). Flight and combat is handled easily with either a joystick or keyboard and mouse, although those intimidated by flight simulators need not worry, as k&b handling is not prohibitively taxing. At its best, combat is a lively, Freelancer-type affair with lots of explosions and vertigo-inducing evading. You can equip an enormous variety of weapons, and combine them into groups that you choose with the keyboard’s numerical keys, or change targeting methods depending on your level of comfort in battle.
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Trading forms the crux of your empire building, so you will spend a lot of time traveling back and forth, looking for the best buys. A variety of hardware upgrades allows you to search easily for prices in a sector, and to trade remotely when distant ships are docked in stations. Bartering is a new addition to the X universe, so if you can’t find the item you want for sale, an AI pilot may have something to offer. In fact, unlike X2, which was great but lacked personality, X3 feels more alive, as you will encounter various pilots throughout the sectors with whom you can communicate, whether to get directions or tell them to surrender. The market is actually pretty flexible, so you can sell a variety of different items, or choose to concentrate in a particular area.








